VCS Developer...?
I've been looking into it. It's notoriously difficult. It's pure assembly programming and you have to control the tv scanlines completly through programming.
So far from my little experience with assembly, I've learned a lot about how chips hardware and computers in general work. It's awseome and answers a lot of questions I've had.
I'm still so far away from creating even the simplest game with dots for characters and a black playing field, but some day.
There's people outhere who'll burn your code onto an eprom and make a cart for you.
I have my idea for a game. I'm pretty sure its possible. You have to take size and memory limits into account. If I have to learn bankswitching it could be years before it gets done.
My plans are to get a game. Have like 20 copies made. Sell it on some atari homebrew forums. Cover my costs and buy my own eprom burner and eraser and do it myself from there on out.
I'm such a fucking geek.
Atari VCS FTW!!!
Labels: atari, computers, programming, super geek, vcs

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